pub struct InputManager {
pub m_Axes: Vec<InputAxis>,
pub m_UsePhysicalKeys: Option<bool>,
}Expand description
InputManager is a class of the Unity engine since version 3.4.0.
Fields§
§m_Axes: Vec<InputAxis>§m_UsePhysicalKeys: Option<bool>bool: (2021.2.0b1 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for InputManager
impl Debug for InputManager
Source§impl<'de> Deserialize<'de> for InputManager
impl<'de> Deserialize<'de> for InputManager
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for InputManager
impl RefUnwindSafe for InputManager
impl Send for InputManager
impl Sync for InputManager
impl Unpin for InputManager
impl UnwindSafe for InputManager
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more