pub struct BlendShapeData {
pub channels: Vec<MeshBlendShapeChannel>,
pub fullWeights: Vec<f32>,
pub shapes: Vec<MeshBlendShape>,
pub vertices: Vec<BlendShapeVertex>,
}Expand description
BlendShapeData is a sub class of the Unity engine since version 4.3.0.
Fields§
§channels: Vec<MeshBlendShapeChannel>§fullWeights: Vec<f32>§shapes: Vec<MeshBlendShape>§vertices: Vec<BlendShapeVertex>Trait Implementations§
Source§impl Debug for BlendShapeData
impl Debug for BlendShapeData
Source§impl<'de> Deserialize<'de> for BlendShapeData
impl<'de> Deserialize<'de> for BlendShapeData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for BlendShapeData
impl RefUnwindSafe for BlendShapeData
impl Send for BlendShapeData
impl Sync for BlendShapeData
impl Unpin for BlendShapeData
impl UnwindSafe for BlendShapeData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more