pub struct AnimatorCondition {
pub m_ConditionEvent: String,
pub m_ConditionMode: i32,
pub m_EventTreshold: f32,
}Expand description
AnimatorCondition is a sub class of the Unity engine since version 5.0.0f4. Exert from Unity’s scripting documentation: Condition that is used to determine if a transition must be taken.
Fields§
§m_ConditionEvent: String§m_ConditionMode: i32§m_EventTreshold: f32Trait Implementations§
Source§impl Debug for AnimatorCondition
impl Debug for AnimatorCondition
Source§impl<'de> Deserialize<'de> for AnimatorCondition
impl<'de> Deserialize<'de> for AnimatorCondition
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AnimatorCondition
impl RefUnwindSafe for AnimatorCondition
impl Send for AnimatorCondition
impl Sync for AnimatorCondition
impl Unpin for AnimatorCondition
impl UnwindSafe for AnimatorCondition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more