pub struct ValueDelta {
pub m_Start: f32,
pub m_Stop: f32,
}Expand description
ValueDelta is a sub class of the Unity engine since version 4.0.0.
Fields§
§m_Start: f32§m_Stop: f32Trait Implementations§
Source§impl Debug for ValueDelta
impl Debug for ValueDelta
Source§impl<'de> Deserialize<'de> for ValueDelta
impl<'de> Deserialize<'de> for ValueDelta
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ValueDelta
impl RefUnwindSafe for ValueDelta
impl Send for ValueDelta
impl Sync for ValueDelta
impl Unpin for ValueDelta
impl UnwindSafe for ValueDelta
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more