pub struct SnapshotConstant {
pub nameHash: u32,
pub transitionIndices: Vec<u32>,
pub transitionTypes: Vec<u32>,
pub values: Vec<f32>,
}Expand description
SnapshotConstant is a sub class of the Unity engine since version 5.0.0f4.
Fields§
§nameHash: u32§transitionIndices: Vec<u32>§transitionTypes: Vec<u32>§values: Vec<f32>Trait Implementations§
Source§impl Debug for SnapshotConstant
impl Debug for SnapshotConstant
Source§impl<'de> Deserialize<'de> for SnapshotConstant
impl<'de> Deserialize<'de> for SnapshotConstant
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SnapshotConstant
impl RefUnwindSafe for SnapshotConstant
impl Send for SnapshotConstant
impl Sync for SnapshotConstant
impl Unpin for SnapshotConstant
impl UnwindSafe for SnapshotConstant
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more