Shader

Struct Shader 

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pub struct Shader {
Show 15 fields pub m_Name: String, pub compressedBlob: Option<Vec<u8>>, pub compressedLengths: Option<Vec<Enum_u32__Vec_u32>>, pub decompressedLengths: Option<Vec<Enum_u32__Vec_u32>>, pub decompressedSize: Option<u32>, pub m_Dependencies: Option<Vec<PPtr>>, pub m_NonModifiableTextures: Option<Vec<(String, PPtr)>>, pub m_ParsedForm: Option<SerializedShader>, pub m_PathName: Option<String>, pub m_Script: Option<String>, pub m_ShaderIsBaked: Option<bool>, pub m_SubProgramBlob: Option<Vec<u8>>, pub offsets: Option<Vec<Enum_u32__Vec_u32>>, pub platforms: Option<Vec<u32>>, pub stageCounts: Option<Vec<u32>>,
}
Expand description

Shader is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: Shader scripts used for all rendering. Most of the advanced rendering is controlled via Material class. Shader class is mostly

used just to check whether a shader can run on the user’s hardware (isSupported property), setting up

global shader properties and keywords, and finding shaders by name (Find method).See Also: Material class, Materials, ShaderLab documentation.

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§m_Name: String

The name of the object.

§compressedBlob: Option<Vec<u8>>

Vec: (5.5.0f3 - 2022.3.2f1)

§compressedLengths: Option<Vec<Enum_u32__Vec_u32>>

Vec: (5.5.0f3 - 2019.3.0a12); Vec<Vec>: (2019.3.0b1 - 2022.3.2f1)

§decompressedLengths: Option<Vec<Enum_u32__Vec_u32>>

Vec: (5.5.0f3 - 2019.3.0a12); Vec<Vec>: (2019.3.0b1 - 2022.3.2f1)

§decompressedSize: Option<u32>

u32: (5.3.0f1 - 5.4.6f3)

§m_Dependencies: Option<Vec<PPtr>>

Vec<PPtr<Shader>>: (4.0.0 - 2022.3.2f1)

§m_NonModifiableTextures: Option<Vec<(String, PPtr)>>

Vec<(String, PPtr<Texture>)>: (2018.1.0b2 - 2022.3.2f1)

§m_ParsedForm: Option<SerializedShader>

SerializedShader: (5.5.0f3 - 2022.3.2f1)

§m_PathName: Option<String>

String: (3.4.0 - 5.4.6f3)

§m_Script: Option<String>

String: (3.4.0 - 5.4.6f3)

§m_ShaderIsBaked: Option<bool>

bool: (4.0.0 - 2022.3.2f1)

§m_SubProgramBlob: Option<Vec<u8>>

Vec: (5.3.0f1 - 5.4.6f3)

§offsets: Option<Vec<Enum_u32__Vec_u32>>

Vec: (5.5.0f3 - 2019.3.0a12); Vec<Vec>: (2019.3.0b1 - 2022.3.2f1)

§platforms: Option<Vec<u32>>

Vec: (5.5.0f3 - 2022.3.2f1)

§stageCounts: Option<Vec<u32>>

Vec: (2021.3.12f1 - 2022.3.2f1)

Trait Implementations§

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impl Debug for Shader

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Shader

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Shader

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl Freeze for Shader

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impl RefUnwindSafe for Shader

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impl Send for Shader

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impl Sync for Shader

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impl Unpin for Shader

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impl UnwindSafe for Shader

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,