pub struct RaycastCollider {
pub m_Center: Vector3f,
pub m_Enabled: bool,
pub m_GameObject: PPtr,
pub m_IsTrigger: bool,
pub m_Length: f32,
pub m_Material: PPtr,
}Expand description
RaycastCollider is a class of the Unity engine since version 3.4.0.
Fields§
§m_Center: Vector3f§m_Enabled: bool§m_GameObject: PPtrPPtr<GameObject>: (3.4.0 - 4.7.2)
m_IsTrigger: bool§m_Length: f32§m_Material: PPtrPPtr<PhysicMaterial>: (3.4.0 - 4.7.2)
Trait Implementations§
Source§impl Debug for RaycastCollider
impl Debug for RaycastCollider
Source§impl<'de> Deserialize<'de> for RaycastCollider
impl<'de> Deserialize<'de> for RaycastCollider
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RaycastCollider
impl RefUnwindSafe for RaycastCollider
impl Send for RaycastCollider
impl Sync for RaycastCollider
impl Unpin for RaycastCollider
impl UnwindSafe for RaycastCollider
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more