pub struct OcclusionScene {
pub indexPortals: i32,
pub indexRenderers: i32,
pub scene: GUID,
pub sizePortals: i32,
pub sizeRenderers: i32,
}Expand description
OcclusionScene is a sub class of the Unity engine since version 5.5.0f3.
Fields§
§indexPortals: i32§indexRenderers: i32§scene: GUID§sizePortals: i32§sizeRenderers: i32Trait Implementations§
Source§impl Debug for OcclusionScene
impl Debug for OcclusionScene
Source§impl<'de> Deserialize<'de> for OcclusionScene
impl<'de> Deserialize<'de> for OcclusionScene
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for OcclusionScene
impl RefUnwindSafe for OcclusionScene
impl Send for OcclusionScene
impl Sync for OcclusionScene
impl Unpin for OcclusionScene
impl UnwindSafe for OcclusionScene
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more