pub struct JointAngleLimit2D {
pub m_LowerAngle: f32,
pub m_UpperAngle: f32,
}Expand description
JointAngleLimit2D is a sub class of the Unity engine since version 4.3.0.
Fields§
§m_LowerAngle: f32§m_UpperAngle: f32Trait Implementations§
Source§impl Debug for JointAngleLimit2D
impl Debug for JointAngleLimit2D
Source§impl<'de> Deserialize<'de> for JointAngleLimit2D
impl<'de> Deserialize<'de> for JointAngleLimit2D
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for JointAngleLimit2D
impl RefUnwindSafe for JointAngleLimit2D
impl Send for JointAngleLimit2D
impl Sync for JointAngleLimit2D
impl Unpin for JointAngleLimit2D
impl UnwindSafe for JointAngleLimit2D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more