Grid

Struct Grid 

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pub struct Grid {
    pub m_CellGap: Vector3f,
    pub m_CellLayout: i32,
    pub m_CellSize: Vector3f,
    pub m_CellSwizzle: i32,
    pub m_Enabled: u8,
    pub m_GameObject: PPtr,
}
Expand description

Grid is a class of the Unity engine since version 2017.2.0b2. Exert from Unity’s scripting documentation: Grid is the base class for plotting a layout of uniformly spaced points and lines. The Grid component stores dimensional data of the layout of the grid and provides helper functions to retrieve information about the grid, such as the conversion between the cell location and local space location of items within the grid.The layout of the Grid component is in the XY plane with the origin of the grid always beginning at (0, 0) and the X and Y coordinates of the grid only as positive values.Implements the interface GridLayout.

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§m_CellGap: Vector3f

The size of the gap between each cell in the layout.

§m_CellLayout: i32

The layout of the cells.

§m_CellSize: Vector3f

The size of each cell in the layout.

§m_CellSwizzle: i32

The cell swizzle for the layout.

§m_Enabled: u8

Enabled Behaviours are Updated, disabled Behaviours are not.

§m_GameObject: PPtr

The game object this component is attached to. A component is always attached to a game object. PPtr<GameObject>: (2017.2.0b2 - 2022.3.2f1)

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impl Debug for Grid

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Grid

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Grid

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl Freeze for Grid

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impl RefUnwindSafe for Grid

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impl Send for Grid

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impl Sync for Grid

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impl Unpin for Grid

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impl UnwindSafe for Grid

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,