pub struct DetailPatch {
pub layerIndices: Vec<u8>,
pub bounds: Option<AABB>,
pub coverage: Option<Vec<u8>>,
pub numberOfObjects: Option<Vec<u8>>,
}Expand description
DetailPatch is a sub class of the Unity engine since version 3.4.0.
Fields§
§layerIndices: Vec<u8>§bounds: Option<AABB>AABB: (3.4.0 - 2020.2.0a21)
coverage: Option<Vec<u8>>Vec
numberOfObjects: Option<Vec<u8>>Vec
Trait Implementations§
Source§impl Debug for DetailPatch
impl Debug for DetailPatch
Source§impl<'de> Deserialize<'de> for DetailPatch
impl<'de> Deserialize<'de> for DetailPatch
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for DetailPatch
impl RefUnwindSafe for DetailPatch
impl Send for DetailPatch
impl Sync for DetailPatch
impl Unpin for DetailPatch
impl UnwindSafe for DetailPatch
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more