ComputeShader

Struct ComputeShader 

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pub struct ComputeShader {
    pub m_Name: String,
    pub constantBuffers: Option<Vec<ComputeShaderCB>>,
    pub kernels: Option<Vec<ComputeShaderKernel>>,
    pub variants: Option<Vec<Enum_ComputeShaderVariant__ComputeShaderPlatformVariant>>,
}
Expand description

ComputeShader is a class of the Unity engine since version 4.0.0. Exert from Unity’s scripting documentation: Compute Shader asset. Compute shaders are programs that run on the GPU outside of the normal rendering pipeline.

They correspond to compute shader assets in the project (.compute files).Compute shader support can be queried runtime using SystemInfo.supportsComputeShaders. See Compute Shaders overview for more info about platforms supporting compute shaders.See Also: ComputeBuffer class, Compute Shaders overview.

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§m_Name: String

The name of the object.

§constantBuffers: Option<Vec<ComputeShaderCB>>

Vec: (4.0.0 - 4.7.2)

§kernels: Option<Vec<ComputeShaderKernel>>

Vec: (4.0.0 - 4.7.2)

§variants: Option<Vec<Enum_ComputeShaderVariant__ComputeShaderPlatformVariant>>

Vec: (5.0.0f4 - 2020.1.0a8); Vec: (2020.1.0b1 - 2022.3.2f1)

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impl Debug for ComputeShader

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ComputeShader

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for ComputeShader

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,