pub struct CanvasRenderer {
pub m_GameObject: PPtr,
pub m_CullTransparentMesh: Option<bool>,
}Expand description
CanvasRenderer is a class of the Unity engine since version 4.6.0. Exert from Unity’s scripting documentation: A component that will render to the screen after all normal rendering has completed when attached to a Canvas. Designed for GUI application. See Also:Canvas.
Fields§
§m_GameObject: PPtrThe game object this component is attached to. A component is always attached to a game object.
PPtr<GameObject>: (4.6.0 - 2022.3.2f1)
m_CullTransparentMesh: Option<bool>Indicates whether geometry emitted by this renderer can be ignored when the vertex color alpha is close to zero for every vertex of the mesh. bool: (2018.2.0b1 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for CanvasRenderer
impl Debug for CanvasRenderer
Source§impl<'de> Deserialize<'de> for CanvasRenderer
impl<'de> Deserialize<'de> for CanvasRenderer
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for CanvasRenderer
impl RefUnwindSafe for CanvasRenderer
impl Send for CanvasRenderer
impl Sync for CanvasRenderer
impl Unpin for CanvasRenderer
impl UnwindSafe for CanvasRenderer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more