pub struct Annotation {
pub m_ClassID: i32,
pub m_Flags: i32,
pub m_GizmoEnabled: bool,
pub m_IconEnabled: bool,
pub m_ScriptClass: String,
}Expand description
Annotation is a sub class of the Unity engine since version 3.4.0.
Fields§
§m_ClassID: i32§m_Flags: i32§m_GizmoEnabled: bool§m_IconEnabled: bool§m_ScriptClass: StringTrait Implementations§
Source§impl Debug for Annotation
impl Debug for Annotation
Source§impl<'de> Deserialize<'de> for Annotation
impl<'de> Deserialize<'de> for Annotation
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Annotation
impl RefUnwindSafe for Annotation
impl Send for Annotation
impl Sync for Annotation
impl Unpin for Annotation
impl UnwindSafe for Annotation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more