pub struct AnimationClipBindingConstant {
pub genericBindings: Vec<GenericBinding>,
pub pptrCurveMapping: Vec<PPtr>,
}Expand description
AnimationClipBindingConstant is a sub class of the Unity engine since version 4.3.0.
Fields§
§genericBindings: Vec<GenericBinding>§pptrCurveMapping: Vec<PPtr>Vec<PPtr<[Object]>>: (4.3.0 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for AnimationClipBindingConstant
impl Debug for AnimationClipBindingConstant
Source§impl<'de> Deserialize<'de> for AnimationClipBindingConstant
impl<'de> Deserialize<'de> for AnimationClipBindingConstant
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AnimationClipBindingConstant
impl RefUnwindSafe for AnimationClipBindingConstant
impl Send for AnimationClipBindingConstant
impl Sync for AnimationClipBindingConstant
impl Unpin for AnimationClipBindingConstant
impl UnwindSafe for AnimationClipBindingConstant
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more