pub struct AddedGameObject {
pub addedObject: PPtr,
pub insertIndex: i32,
pub targetCorrespondingSourceObject: PPtr,
}Expand description
AddedGameObject is a sub class of the Unity engine since version 2022.1.0b1. Exert from Unity’s scripting documentation: Class with information about a GameObject that has been added as a child under a Prefab instance.
Fields§
§addedObject: PPtrPPtr<Transform>: (2022.1.0b1 - 2022.3.2f1)
insertIndex: i32§targetCorrespondingSourceObject: PPtrPPtr<Transform>: (2022.1.0b1 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for AddedGameObject
impl Debug for AddedGameObject
Source§impl<'de> Deserialize<'de> for AddedGameObject
impl<'de> Deserialize<'de> for AddedGameObject
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AddedGameObject
impl RefUnwindSafe for AddedGameObject
impl Send for AddedGameObject
impl Sync for AddedGameObject
impl Unpin for AddedGameObject
impl UnwindSafe for AddedGameObject
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more