pub struct LocalizationAsset {
pub m_Name: String,
pub Editor_Asset: Option<bool>,
pub Locale_ISO_Code: Option<String>,
pub String_Table: Option<Vec<(String, String)>>,
}Expand description
LocalizationAsset is a class of the Unity engine since version 2018.2.0b1. Exert from Unity’s scripting documentation: An asset to represent a table of localized strings for one specific locale.
Fields§
§m_Name: StringThe name of the object.
Editor_Asset: Option<bool>bool: (2018.2.0b1 - 2022.3.2f1)
Locale_ISO_Code: Option<String>ISO Code used to identify the locale. ex: en-uk, zh-hans, ja String: (2018.2.0b1 - 2022.3.2f1)
String_Table: Option<Vec<(String, String)>>Vec<(String, String)>: (2018.2.0b1 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for LocalizationAsset
impl Debug for LocalizationAsset
Source§impl<'de> Deserialize<'de> for LocalizationAsset
impl<'de> Deserialize<'de> for LocalizationAsset
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for LocalizationAsset
impl RefUnwindSafe for LocalizationAsset
impl Send for LocalizationAsset
impl Sync for LocalizationAsset
impl Unpin for LocalizationAsset
impl UnwindSafe for LocalizationAsset
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more