pub struct ExpandedData {
pub m_ClassID: i32,
pub m_ExpandedProperties: Vec<String>,
pub m_InspectorExpanded: bool,
pub m_ScriptClass: String,
}Expand description
ExpandedData is a sub class of the Unity engine since version 3.4.0.
Fields§
§m_ClassID: i32§m_ExpandedProperties: Vec<String>§m_InspectorExpanded: bool§m_ScriptClass: StringTrait Implementations§
Source§impl Debug for ExpandedData
impl Debug for ExpandedData
Source§impl<'de> Deserialize<'de> for ExpandedData
impl<'de> Deserialize<'de> for ExpandedData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ExpandedData
impl RefUnwindSafe for ExpandedData
impl Send for ExpandedData
impl Sync for ExpandedData
impl Unpin for ExpandedData
impl UnwindSafe for ExpandedData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more