pub struct WorldParticleCollider {
pub m_BounceFactor: f32,
pub m_CollidesWith: BitField,
pub m_CollisionEnergyLoss: f32,
pub m_GameObject: PPtr,
pub m_MinKillVelocity: f32,
pub m_SendCollisionMessage: bool,
}Expand description
WorldParticleCollider is a class of the Unity engine since version 3.4.0.
Fields§
§m_BounceFactor: f32§m_CollidesWith: BitField§m_CollisionEnergyLoss: f32§m_GameObject: PPtrPPtr<GameObject>: (3.4.0 - 2018.2.21f1)
m_MinKillVelocity: f32§m_SendCollisionMessage: boolTrait Implementations§
Source§impl Debug for WorldParticleCollider
impl Debug for WorldParticleCollider
Source§impl<'de> Deserialize<'de> for WorldParticleCollider
impl<'de> Deserialize<'de> for WorldParticleCollider
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for WorldParticleCollider
impl RefUnwindSafe for WorldParticleCollider
impl Send for WorldParticleCollider
impl Sync for WorldParticleCollider
impl Unpin for WorldParticleCollider
impl UnwindSafe for WorldParticleCollider
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more