VFXRenderer

Struct VFXRenderer 

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pub struct VFXRenderer {
Show 25 fields pub m_CastShadows: u8, pub m_DynamicOccludee: u8, pub m_Enabled: bool, pub m_GameObject: PPtr, pub m_LightProbeUsage: u8, pub m_LightProbeVolumeOverride: PPtr, pub m_LightmapIndex: u16, pub m_LightmapIndexDynamic: u16, pub m_LightmapTilingOffset: Vector4f, pub m_LightmapTilingOffsetDynamic: Vector4f, pub m_MotionVectors: u8, pub m_ProbeAnchor: PPtr, pub m_ReceiveShadows: u8, pub m_ReflectionProbeUsage: u8, pub m_RendererPriority: i32, pub m_RenderingLayerMask: u32, pub m_SortingLayer: i16, pub m_SortingLayerID: i32, pub m_SortingOrder: i16, pub m_StaticBatchInfo: StaticBatchInfo, pub m_StaticBatchRoot: PPtr, pub m_Materials: Option<Vec<PPtr>>, pub m_RayTraceProcedural: Option<u8>, pub m_RayTracingMode: Option<u8>, pub m_StaticShadowCaster: Option<u8>,
}
Expand description

VFXRenderer is a class of the Unity engine since version 2018.3.0f2.

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§m_CastShadows: u8§m_DynamicOccludee: u8§m_Enabled: bool§m_GameObject: PPtr

PPtr<GameObject>: (2018.3.0f2 - 2022.3.2f1)

§m_LightProbeUsage: u8§m_LightProbeVolumeOverride: PPtr

PPtr<GameObject>: (2018.3.0f2 - 2022.3.2f1)

§m_LightmapIndex: u16§m_LightmapIndexDynamic: u16§m_LightmapTilingOffset: Vector4f§m_LightmapTilingOffsetDynamic: Vector4f§m_MotionVectors: u8§m_ProbeAnchor: PPtr

PPtr<Transform>: (2018.3.0f2 - 2022.3.2f1)

§m_ReceiveShadows: u8§m_ReflectionProbeUsage: u8§m_RendererPriority: i32§m_RenderingLayerMask: u32§m_SortingLayer: i16§m_SortingLayerID: i32§m_SortingOrder: i16§m_StaticBatchInfo: StaticBatchInfo§m_StaticBatchRoot: PPtr

PPtr<Transform>: (2018.3.0f2 - 2022.3.2f1)

§m_Materials: Option<Vec<PPtr>>

Vec<PPtr<Material>>: (2018.3.0f2 - 2021.1.28f1)

§m_RayTraceProcedural: Option<u8>

u8: (2020.1.0b1 - 2022.3.2f1)

§m_RayTracingMode: Option<u8>

u8: (2019.3.0b1 - 2022.3.2f1)

§m_StaticShadowCaster: Option<u8>

u8: (2021.1.0b1 - 2022.3.2f1)

Trait Implementations§

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impl Debug for VFXRenderer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for VFXRenderer

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for VFXRenderer

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,