SplashScreenLogo

Struct SplashScreenLogo 

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pub struct SplashScreenLogo {
    pub duration: f32,
    pub logo: PPtr,
}
Expand description

SplashScreenLogo is a sub class of the Unity engine since version 5.5.0f3. Exert from Unity’s scripting documentation: A single logo that is shown during the Splash Screen. Controls the Sprite that is displayed and its duration.

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§duration: f32

The total time in seconds for which the logo is shown. The minimum duration is 2 seconds.

The Sprite that is shown during this logo. If this is null, then no logo will be displayed for the duration. PPtr<Sprite>: (5.5.0f3 - 2022.3.2f1)

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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