pub struct SerializedShaderVectorValue {
pub name: Enum_FastPropertyName__String,
pub w: SerializedShaderFloatValue,
pub x: SerializedShaderFloatValue,
pub y: SerializedShaderFloatValue,
pub z: SerializedShaderFloatValue,
}Expand description
SerializedShaderVectorValue is a sub class of the Unity engine since version 5.5.0f3.
Fields§
§name: Enum_FastPropertyName__String§w: SerializedShaderFloatValue§x: SerializedShaderFloatValue§y: SerializedShaderFloatValue§z: SerializedShaderFloatValueTrait Implementations§
Source§impl Debug for SerializedShaderVectorValue
impl Debug for SerializedShaderVectorValue
Source§impl<'de> Deserialize<'de> for SerializedShaderVectorValue
impl<'de> Deserialize<'de> for SerializedShaderVectorValue
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SerializedShaderVectorValue
impl RefUnwindSafe for SerializedShaderVectorValue
impl Send for SerializedShaderVectorValue
impl Sync for SerializedShaderVectorValue
impl Unpin for SerializedShaderVectorValue
impl UnwindSafe for SerializedShaderVectorValue
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more