pub struct RayTracingShaderReflectionData {
pub code: Vec<u8>,
pub functions: Vec<RayTracingShaderFunctionDesc>,
pub globalResources: RayTracingShaderResources,
pub hasErrors: bool,
pub localResources: RayTracingShaderResources,
pub precompiled: Option<Vec<u8>>,
}Expand description
RayTracingShaderReflectionData is a sub class of the Unity engine since version 2019.3.0b1.
Fields§
§code: Vec<u8>§functions: Vec<RayTracingShaderFunctionDesc>§globalResources: RayTracingShaderResources§hasErrors: bool§localResources: RayTracingShaderResources§precompiled: Option<Vec<u8>>Vec
Trait Implementations§
Source§impl<'de> Deserialize<'de> for RayTracingShaderReflectionData
impl<'de> Deserialize<'de> for RayTracingShaderReflectionData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RayTracingShaderReflectionData
impl RefUnwindSafe for RayTracingShaderReflectionData
impl Send for RayTracingShaderReflectionData
impl Sync for RayTracingShaderReflectionData
impl Unpin for RayTracingShaderReflectionData
impl UnwindSafe for RayTracingShaderReflectionData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more