pub struct RayTracingShaderID {
pub name: String,
pub _type: Option<i32>,
}Expand description
RayTracingShaderID is a sub class of the Unity engine since version 2019.3.0b1.
Fields§
§name: String§_type: Option<i32>i32: (2019.3.0b1 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for RayTracingShaderID
impl Debug for RayTracingShaderID
Source§impl<'de> Deserialize<'de> for RayTracingShaderID
impl<'de> Deserialize<'de> for RayTracingShaderID
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RayTracingShaderID
impl RefUnwindSafe for RayTracingShaderID
impl Send for RayTracingShaderID
impl Sync for RayTracingShaderID
impl Unpin for RayTracingShaderID
impl UnwindSafe for RayTracingShaderID
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more