pub struct PresetManager {
pub m_DefaultList: Option<Vec<DefaultPresetList>>,
pub m_DefaultPresets: Option<Vec<(PresetType, Vec<DefaultPreset>)>>,
}Expand description
PresetManager is a class of the Unity engine since version 2018.1.0b2.
Fields§
§m_DefaultList: Option<Vec<DefaultPresetList>>Vec
m_DefaultPresets: Option<Vec<(PresetType, Vec<DefaultPreset>)>>Vec<(PresetType, Vec
Trait Implementations§
Source§impl Debug for PresetManager
impl Debug for PresetManager
Source§impl<'de> Deserialize<'de> for PresetManager
impl<'de> Deserialize<'de> for PresetManager
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PresetManager
impl RefUnwindSafe for PresetManager
impl Send for PresetManager
impl Sync for PresetManager
impl Unpin for PresetManager
impl UnwindSafe for PresetManager
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more