pub struct PhysicsManager {Show 41 fields
pub m_BounceThreshold: f32,
pub m_DefaultMaterial: PPtr,
pub m_Gravity: Vector3f,
pub m_LayerCollisionMatrix: Vec<u32>,
pub m_AutoSimulation: Option<bool>,
pub m_AutoSyncTransforms: Option<bool>,
pub m_BroadphaseType: Option<i32>,
pub m_ClothGravity: Option<Vector3f>,
pub m_ClothInterCollisionDistance: Option<f32>,
pub m_ClothInterCollisionSettingsToggle: Option<bool>,
pub m_ClothInterCollisionStiffness: Option<f32>,
pub m_ContactPairsMode: Option<i32>,
pub m_ContactsGeneration: Option<i32>,
pub m_DefaultContactOffset: Option<f32>,
pub m_DefaultMaxAngluarSpeed: Option<f32>,
pub m_DefaultMaxAngularSpeed: Option<f32>,
pub m_DefaultMaxDepenetrationVelocity: Option<f32>,
pub m_DefaultSolverIterations: Option<i32>,
pub m_DefaultSolverVelocityIterations: Option<i32>,
pub m_EnableAdaptiveForce: Option<bool>,
pub m_EnableEnhancedDeterminism: Option<bool>,
pub m_EnablePCM: Option<bool>,
pub m_EnableUnifiedHeightmaps: Option<bool>,
pub m_FrictionType: Option<i32>,
pub m_ImprovedPatchFriction: Option<bool>,
pub m_InvokeCollisionCallbacks: Option<bool>,
pub m_MaxAngularVelocity: Option<f32>,
pub m_MinPenetrationForPenalty: Option<f32>,
pub m_QueriesHitBackfaces: Option<bool>,
pub m_QueriesHitTriggers: Option<bool>,
pub m_RaycastsHitTriggers: Option<bool>,
pub m_ReuseCollisionCallbacks: Option<bool>,
pub m_SimulationMode: Option<i32>,
pub m_SleepAngularVelocity: Option<f32>,
pub m_SleepThreshold: Option<f32>,
pub m_SleepVelocity: Option<f32>,
pub m_SolverIterationCount: Option<i32>,
pub m_SolverType: Option<i32>,
pub m_SolverVelocityIterations: Option<i32>,
pub m_WorldBounds: Option<AABB>,
pub m_WorldSubdivisions: Option<i32>,
}Expand description
PhysicsManager is a class of the Unity engine since version 3.4.0.
Fields§
§m_BounceThreshold: f32§m_DefaultMaterial: PPtrPPtr<PhysicMaterial>: (3.4.0 - 2022.3.2f1)
m_Gravity: Vector3f§m_LayerCollisionMatrix: Vec<u32>§m_AutoSimulation: Option<bool>bool: (2017.1.0b2 - 2022.1.24f1)
m_AutoSyncTransforms: Option<bool>bool: (2017.2.0b2 - 2022.3.2f1)
m_BroadphaseType: Option<i32>i32: (2017.3.0b1 - 2022.3.2f1)
m_ClothGravity: Option<Vector3f>Vector3f: (2019.1.0b1 - 2022.3.2f1)
m_ClothInterCollisionDistance: Option<f32>f32: (2017.3.0b1 - 2022.3.2f1)
m_ClothInterCollisionSettingsToggle: Option<bool>bool: (2017.3.0b1 - 2022.3.2f1)
m_ClothInterCollisionStiffness: Option<f32>f32: (2017.3.0b1 - 2022.3.2f1)
m_ContactPairsMode: Option<i32>i32: (2017.3.0b1 - 2022.3.2f1)
m_ContactsGeneration: Option<i32>i32: (2017.3.0b1 - 2022.3.2f1)
m_DefaultContactOffset: Option<f32>f32: (5.0.0f4 - 2022.3.2f1)
m_DefaultMaxAngluarSpeed: Option<f32>f32: (2019.1.0b1 - 2019.1.0a14)
m_DefaultMaxAngularSpeed: Option<f32>f32: (2019.1.0f2 - 2022.3.2f1)
m_DefaultMaxDepenetrationVelocity: Option<f32>f32: (2020.1.0b1 - 2022.3.2f1)
m_DefaultSolverIterations: Option<i32>i32: (5.5.0f3 - 2022.3.2f1)
m_DefaultSolverVelocityIterations: Option<i32>i32: (5.5.0f3 - 2022.3.2f1)
m_EnableAdaptiveForce: Option<bool>bool: (5.0.0f4 - 2022.3.2f1)
m_EnableEnhancedDeterminism: Option<bool>bool: (2018.3.0f2 - 2022.3.2f1)
m_EnablePCM: Option<bool>bool: (5.5.0f3 - 2017.2.5f1)
m_EnableUnifiedHeightmaps: Option<bool>bool: (2018.3.0f2 - 2022.3.2f1)
m_FrictionType: Option<i32>i32: (2018.3.0f2 - 2022.3.2f1)
m_ImprovedPatchFriction: Option<bool>bool: (2021.2.0b1 - 2022.3.2f1)
m_InvokeCollisionCallbacks: Option<bool>bool: (2022.2.0b1 - 2022.3.2f1)
m_MaxAngularVelocity: Option<f32>f32: (3.4.0 - 4.7.2)
m_MinPenetrationForPenalty: Option<f32>f32: (3.4.0 - 4.7.2)
m_QueriesHitBackfaces: Option<bool>bool: (5.5.0f3 - 2022.3.2f1)
m_QueriesHitTriggers: Option<bool>bool: (5.2.0f2 - 2022.3.2f1)
m_RaycastsHitTriggers: Option<bool>bool: (3.4.0 - 5.1.5f1)
m_ReuseCollisionCallbacks: Option<bool>bool: (2018.3.0f2 - 2022.3.2f1)
m_SimulationMode: Option<i32>i32: (2022.2.0b1 - 2022.3.2f1)
m_SleepAngularVelocity: Option<f32>f32: (3.4.0 - 4.7.2)
m_SleepThreshold: Option<f32>f32: (5.0.0f4 - 2022.3.2f1)
m_SleepVelocity: Option<f32>f32: (3.4.0 - 4.7.2)
m_SolverIterationCount: Option<i32>i32: (3.4.0 - 5.4.6f3)
m_SolverType: Option<i32>i32: (2019.3.0b1 - 2022.3.2f1)
m_SolverVelocityIterations: Option<i32>i32: (5.4.0f3 - 5.4.6f3)
m_WorldBounds: Option<AABB>AABB: (2017.3.0b1 - 2022.3.2f1)
m_WorldSubdivisions: Option<i32>i32: (2017.3.0b1 - 2022.3.2f1)