NavMeshData

Struct NavMeshData 

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pub struct NavMeshData {
    pub m_HeightMeshes: Vec<HeightMeshData>,
    pub m_Heightmaps: Vec<HeightmapData>,
    pub m_Name: String,
    pub m_NavMeshTiles: Vec<NavMeshTileData>,
    pub m_OffMeshLinks: Vec<AutoOffMeshLinkData>,
    pub m_AgentTypeID: Option<i32>,
    pub m_NavMeshBuildSettings: Option<NavMeshBuildSettings>,
    pub m_NavMeshParams: Option<NavMeshParams>,
    pub m_Position: Option<Vector3f>,
    pub m_Rotation: Option<Quaternionf>,
    pub m_SourceBounds: Option<AABB>,
}
Expand description

NavMeshData is a class of the Unity engine since version 5.0.0f4. Exert from Unity’s scripting documentation: Contains and represents NavMesh data. An object of this class can be used for creating instances of NavMeshes. See NavMesh.AddNavMeshData. The contained NavMesh can be built and updated using the build API. See NavMeshBuilder and methods therein.

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§m_HeightMeshes: Vec<HeightMeshData>§m_Heightmaps: Vec<HeightmapData>§m_Name: String

The name of the object.

§m_NavMeshTiles: Vec<NavMeshTileData>§m_OffMeshLinks: Vec<AutoOffMeshLinkData>§m_AgentTypeID: Option<i32>

i32: (5.6.1f1 - 2022.3.2f1)

§m_NavMeshBuildSettings: Option<NavMeshBuildSettings>

NavMeshBuildSettings: (5.6.0b1 - 2022.3.2f1)

§m_NavMeshParams: Option<NavMeshParams>

NavMeshParams: (5.0.0f4 - 5.5.6f1)

§m_Position: Option<Vector3f>

Gets or sets the world space position of the NavMesh data. Vector3f: (5.6.1f1 - 2022.3.2f1)

§m_Rotation: Option<Quaternionf>

Gets or sets the orientation of the NavMesh data. Quaternionf: (5.6.1f1 - 2022.3.2f1)

§m_SourceBounds: Option<AABB>

Returns the bounding volume of the input geometry used to build this NavMesh (Read Only). AABB: (5.6.1f1 - 2022.3.2f1)

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impl Debug for NavMeshData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for NavMeshData

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for NavMeshData

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,