pub struct MeshBlendShapeChannel {
pub frameCount: i32,
pub frameIndex: i32,
pub name: String,
pub nameHash: u32,
}Expand description
MeshBlendShapeChannel is a sub class of the Unity engine since version 4.3.0.
Fields§
§frameCount: i32§frameIndex: i32§name: String§nameHash: u32Trait Implementations§
Source§impl Debug for MeshBlendShapeChannel
impl Debug for MeshBlendShapeChannel
Source§impl<'de> Deserialize<'de> for MeshBlendShapeChannel
impl<'de> Deserialize<'de> for MeshBlendShapeChannel
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for MeshBlendShapeChannel
impl RefUnwindSafe for MeshBlendShapeChannel
impl Send for MeshBlendShapeChannel
impl Sync for MeshBlendShapeChannel
impl Unpin for MeshBlendShapeChannel
impl UnwindSafe for MeshBlendShapeChannel
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more