pub struct GUITexture {
pub m_BottomBorder: i32,
pub m_Color: ColorRGBA,
pub m_Enabled: u8,
pub m_GameObject: PPtr,
pub m_LeftBorder: i32,
pub m_PixelInset: Rectf,
pub m_RightBorder: i32,
pub m_Texture: PPtr,
pub m_TopBorder: i32,
}Expand description
GUITexture is a class of the Unity engine since version 3.4.0.
Fields§
§m_BottomBorder: i32§m_Color: ColorRGBA§m_Enabled: u8§m_GameObject: PPtrPPtr<GameObject>: (3.4.0 - 2019.3.0a3)
m_LeftBorder: i32§m_PixelInset: Rectf§m_RightBorder: i32§m_Texture: PPtrPPtr<Texture>: (3.4.0 - 2019.3.0a3)
m_TopBorder: i32Trait Implementations§
Source§impl Debug for GUITexture
impl Debug for GUITexture
Source§impl<'de> Deserialize<'de> for GUITexture
impl<'de> Deserialize<'de> for GUITexture
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GUITexture
impl RefUnwindSafe for GUITexture
impl Send for GUITexture
impl Sync for GUITexture
impl Unpin for GUITexture
impl UnwindSafe for GUITexture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more