pub struct Component {
pub m_GameObject: PPtr,
}Expand description
Component is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: Base class for everything attached to a GameObject. Note that your code will never directly create a Component. Instead, you write script code, and attach the script to a GameObject. See Also: ScriptableObject as a way to create scripts that do not attach to any GameObject.
Fields§
§m_GameObject: PPtrThe game object this component is attached to. A component is always attached to a game object.
PPtr<GameObject>: (3.4.0 - 2022.3.2f1)
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Component
impl<'de> Deserialize<'de> for Component
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Component
impl RefUnwindSafe for Component
impl Send for Component
impl Sync for Component
impl Unpin for Component
impl UnwindSafe for Component
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more