pub struct ChildAnimatorStateMachine {
pub m_Position: Vector3f,
pub m_StateMachine: PPtr,
}Expand description
ChildAnimatorStateMachine is a sub class of the Unity engine since version 5.0.0f4. Exert from Unity’s scripting documentation: Structure that represents a state machine in the context of its parent state machine.
Fields§
§m_Position: Vector3fThe position of the state machine node in the context of its parent state machine.
m_StateMachine: PPtrThe state machine.
PPtr<AnimatorStateMachine>: (5.0.0f4 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for ChildAnimatorStateMachine
impl Debug for ChildAnimatorStateMachine
Source§impl<'de> Deserialize<'de> for ChildAnimatorStateMachine
impl<'de> Deserialize<'de> for ChildAnimatorStateMachine
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ChildAnimatorStateMachine
impl RefUnwindSafe for ChildAnimatorStateMachine
impl Send for ChildAnimatorStateMachine
impl Sync for ChildAnimatorStateMachine
impl Unpin for ChildAnimatorStateMachine
impl UnwindSafe for ChildAnimatorStateMachine
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more