pub struct AssetImporter {
pub m_Name: String,
pub m_FileIDToRecycleName: Option<Vec<(i32, String)>>,
pub m_NewHashIdentity: Option<MdFour>,
pub m_OldHashIdentity: Option<MdFour>,
}Expand description
AssetImporter is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: Base class from which asset importers for specific asset types derive.
Fields§
§m_Name: StringThe name of the object.
m_FileIDToRecycleName: Option<Vec<(i32, String)>>Vec<(i32, String)>: (3.4.0 - 3.4.2)
m_NewHashIdentity: Option<MdFour>MdFour: (3.4.0 - 3.4.2)
m_OldHashIdentity: Option<MdFour>MdFour: (3.4.0 - 3.4.2)
Trait Implementations§
Source§impl Debug for AssetImporter
impl Debug for AssetImporter
Source§impl<'de> Deserialize<'de> for AssetImporter
impl<'de> Deserialize<'de> for AssetImporter
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AssetImporter
impl RefUnwindSafe for AssetImporter
impl Send for AssetImporter
impl Sync for AssetImporter
impl Unpin for AssetImporter
impl UnwindSafe for AssetImporter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more