pub struct Tree {
pub m_GameObject: PPtr,
pub m_SpeedTreeWindAsset: Option<PPtr>,
}Expand description
Tree is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: Tree Component for the tree creator.
Fields§
§m_GameObject: PPtrThe game object this component is attached to. A component is always attached to a game object.
PPtr<GameObject>: (3.4.0 - 2022.3.2f1)
m_SpeedTreeWindAsset: Option<PPtr>PPtr<SpeedTreeWindAsset>: (5.0.0f4 - 2022.3.2f1)
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Tree
impl<'de> Deserialize<'de> for Tree
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Tree
impl RefUnwindSafe for Tree
impl Send for Tree
impl Sync for Tree
impl Unpin for Tree
impl UnwindSafe for Tree
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more