pub struct SkeletonBoneLimit {
pub m_Length: f32,
pub m_Max: Vector3f,
pub m_Min: Vector3f,
pub m_Modified: bool,
pub m_Value: Vector3f,
pub m_PostQ: Option<Quaternionf>,
pub m_PreQ: Option<Quaternionf>,
}Expand description
SkeletonBoneLimit is a sub class of the Unity engine since version 4.0.0.
Fields§
§m_Length: f32§m_Max: Vector3f§m_Min: Vector3f§m_Modified: bool§m_Value: Vector3f§m_PostQ: Option<Quaternionf>Quaternionf: (4.0.0 - 4.2.2)
m_PreQ: Option<Quaternionf>Quaternionf: (4.0.0 - 4.2.2)
Trait Implementations§
Source§impl Debug for SkeletonBoneLimit
impl Debug for SkeletonBoneLimit
Source§impl<'de> Deserialize<'de> for SkeletonBoneLimit
impl<'de> Deserialize<'de> for SkeletonBoneLimit
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SkeletonBoneLimit
impl RefUnwindSafe for SkeletonBoneLimit
impl Send for SkeletonBoneLimit
impl Sync for SkeletonBoneLimit
impl Unpin for SkeletonBoneLimit
impl UnwindSafe for SkeletonBoneLimit
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more