pub struct SerializedShaderDependency {
pub from: String,
pub to: String,
}Expand description
SerializedShaderDependency is a sub class of the Unity engine since version 5.5.0f3.
Fields§
§from: String§to: StringTrait Implementations§
Source§impl Debug for SerializedShaderDependency
impl Debug for SerializedShaderDependency
Source§impl<'de> Deserialize<'de> for SerializedShaderDependency
impl<'de> Deserialize<'de> for SerializedShaderDependency
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SerializedShaderDependency
impl RefUnwindSafe for SerializedShaderDependency
impl Send for SerializedShaderDependency
impl Sync for SerializedShaderDependency
impl Unpin for SerializedShaderDependency
impl UnwindSafe for SerializedShaderDependency
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more