pub struct SceneSettings {
pub m_PVSData: Vec<u8>,
pub m_PVSObjectsArray: Vec<PPtr>,
pub m_PVSPortalsArray: Vec<PPtr>,
pub m_QueryMode: Option<u32>,
}Expand description
SceneSettings is a class of the Unity engine since version 4.0.0.
Fields§
§m_PVSData: Vec<u8>§m_PVSObjectsArray: Vec<PPtr>Vec<PPtr<Renderer>>: (4.0.0 - 5.4.6f3)
m_PVSPortalsArray: Vec<PPtr>Vec<PPtr<OcclusionPortal>>: (4.0.0 - 5.4.6f3)
m_QueryMode: Option<u32>u32: (4.0.0 - 4.2.2)
Trait Implementations§
Source§impl Debug for SceneSettings
impl Debug for SceneSettings
Source§impl<'de> Deserialize<'de> for SceneSettings
impl<'de> Deserialize<'de> for SceneSettings
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SceneSettings
impl RefUnwindSafe for SceneSettings
impl Send for SceneSettings
impl Sync for SceneSettings
impl Unpin for SceneSettings
impl UnwindSafe for SceneSettings
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more