pub struct SceneDataContainer {
pub m_SceneData: Vec<(SceneIdentifier, HierarchicalSceneData)>,
}Expand description
SceneDataContainer is a sub class of the Unity engine since version 2019.3.0b1.
Fields§
§m_SceneData: Vec<(SceneIdentifier, HierarchicalSceneData)>Trait Implementations§
Source§impl Debug for SceneDataContainer
impl Debug for SceneDataContainer
Source§impl<'de> Deserialize<'de> for SceneDataContainer
impl<'de> Deserialize<'de> for SceneDataContainer
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SceneDataContainer
impl RefUnwindSafe for SceneDataContainer
impl Send for SceneDataContainer
impl Sync for SceneDataContainer
impl Unpin for SceneDataContainer
impl UnwindSafe for SceneDataContainer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more