pub struct RayTracingShaderResource {
pub bindPoint: i32,
pub name: String,
pub rayGenMask: u64,
pub samplerBindPoint: i32,
pub texDimension: i32,
pub arraySize: Option<i32>,
pub multisampled: Option<bool>,
}Expand description
RayTracingShaderResource is a sub class of the Unity engine since version 2019.3.0b1.
Fields§
§bindPoint: i32§name: String§rayGenMask: u64§samplerBindPoint: i32§texDimension: i32§arraySize: Option<i32>i32: (2020.1.0b1 - 2022.3.2f1)
multisampled: Option<bool>bool: (2020.1.0f1 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for RayTracingShaderResource
impl Debug for RayTracingShaderResource
Source§impl<'de> Deserialize<'de> for RayTracingShaderResource
impl<'de> Deserialize<'de> for RayTracingShaderResource
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RayTracingShaderResource
impl RefUnwindSafe for RayTracingShaderResource
impl Send for RayTracingShaderResource
impl Sync for RayTracingShaderResource
impl Unpin for RayTracingShaderResource
impl UnwindSafe for RayTracingShaderResource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more