pub struct MeshParticleEmitter {Show 24 fields
pub angularVelocity: f32,
pub emitterVelocityScale: f32,
pub localVelocity: Vector3f,
pub m_Emit: bool,
pub m_Enabled: bool,
pub m_GameObject: PPtr,
pub m_InterpolateTriangles: bool,
pub m_MaxNormalVelocity: f32,
pub m_Mesh: PPtr,
pub m_MinNormalVelocity: f32,
pub m_OneShot: bool,
pub m_Systematic: bool,
pub maxEmission: f32,
pub maxEnergy: f32,
pub maxSize: f32,
pub minEmission: f32,
pub minEnergy: f32,
pub minSize: f32,
pub rndAngularVelocity: f32,
pub rndRotation: bool,
pub rndVelocity: Vector3f,
pub tangentVelocity: Vector3f,
pub worldVelocity: Vector3f,
pub Simulate_in_Worldspace_: Option<bool>,
}Expand description
MeshParticleEmitter is a class of the Unity engine since version 3.4.0.
Fields§
§angularVelocity: f32§emitterVelocityScale: f32§localVelocity: Vector3f§m_Emit: bool§m_Enabled: bool§m_GameObject: PPtrPPtr<GameObject>: (3.4.0 - 2018.2.21f1)
m_InterpolateTriangles: bool§m_MaxNormalVelocity: f32§m_Mesh: PPtrPPtr<Mesh>: (3.4.0 - 2018.2.21f1)
m_MinNormalVelocity: f32§m_OneShot: bool§m_Systematic: bool§maxEmission: f32§maxEnergy: f32§maxSize: f32§minEmission: f32§minEnergy: f32§minSize: f32§rndAngularVelocity: f32§rndRotation: bool§rndVelocity: Vector3f§tangentVelocity: Vector3f§worldVelocity: Vector3f§Simulate_in_Worldspace_: Option<bool>bool: (3.4.0 - 2018.2.21f1)
Trait Implementations§
Source§impl Debug for MeshParticleEmitter
impl Debug for MeshParticleEmitter
Source§impl<'de> Deserialize<'de> for MeshParticleEmitter
impl<'de> Deserialize<'de> for MeshParticleEmitter
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for MeshParticleEmitter
impl RefUnwindSafe for MeshParticleEmitter
impl Send for MeshParticleEmitter
impl Sync for MeshParticleEmitter
impl Unpin for MeshParticleEmitter
impl UnwindSafe for MeshParticleEmitter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more