pub struct CloudServiceHandlerBehaviour {
pub m_Enabled: u8,
pub m_GameObject: PPtr,
}Expand description
CloudServiceHandlerBehaviour is a class of the Unity engine since version 5.1.0f1.
Fields§
§m_Enabled: u8§m_GameObject: PPtrPPtr<GameObject>: (5.1.0f1 - 5.1.5f1)
Trait Implementations§
Source§impl Debug for CloudServiceHandlerBehaviour
impl Debug for CloudServiceHandlerBehaviour
Source§impl<'de> Deserialize<'de> for CloudServiceHandlerBehaviour
impl<'de> Deserialize<'de> for CloudServiceHandlerBehaviour
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for CloudServiceHandlerBehaviour
impl RefUnwindSafe for CloudServiceHandlerBehaviour
impl Send for CloudServiceHandlerBehaviour
impl Sync for CloudServiceHandlerBehaviour
impl Unpin for CloudServiceHandlerBehaviour
impl UnwindSafe for CloudServiceHandlerBehaviour
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more