pub struct ClothAttachment {
pub m_Collider: PPtr,
pub m_Tearable: bool,
pub m_TwoWayInteraction: bool,
}Expand description
ClothAttachment is a sub class of the Unity engine since version 3.4.0.
Fields§
§m_Collider: PPtrPPtr<[Collider]>: (3.4.0 - 4.7.2)
m_Tearable: bool§m_TwoWayInteraction: boolTrait Implementations§
Source§impl Debug for ClothAttachment
impl Debug for ClothAttachment
Source§impl<'de> Deserialize<'de> for ClothAttachment
impl<'de> Deserialize<'de> for ClothAttachment
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ClothAttachment
impl RefUnwindSafe for ClothAttachment
impl Send for ClothAttachment
impl Sync for ClothAttachment
impl Unpin for ClothAttachment
impl UnwindSafe for ClothAttachment
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more