pub struct BlendShapeVertex {
pub index: u32,
pub normal: Vector3f,
pub tangent: Vector3f,
pub vertex: Vector3f,
}Expand description
BlendShapeVertex is a sub class of the Unity engine since version 4.3.0.
Fields§
§index: u32§normal: Vector3f§tangent: Vector3f§vertex: Vector3fTrait Implementations§
Source§impl Debug for BlendShapeVertex
impl Debug for BlendShapeVertex
Source§impl<'de> Deserialize<'de> for BlendShapeVertex
impl<'de> Deserialize<'de> for BlendShapeVertex
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for BlendShapeVertex
impl RefUnwindSafe for BlendShapeVertex
impl Send for BlendShapeVertex
impl Sync for BlendShapeVertex
impl Unpin for BlendShapeVertex
impl UnwindSafe for BlendShapeVertex
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more