pub struct Avatar {
pub m_Avatar: AvatarConstant,
pub m_AvatarSize: u32,
pub m_Name: String,
pub m_TOS: Vec<(u32, String)>,
pub m_HumanDescription: Option<HumanDescription>,
}Expand description
Avatar is a class of the Unity engine since version 4.0.0. Exert from Unity’s scripting documentation: Avatar definition. See Also: Animator.avatar, AvatarBuilder.
Fields§
§m_Avatar: AvatarConstant§m_AvatarSize: u32§m_Name: StringThe name of the object.
m_TOS: Vec<(u32, String)>§m_HumanDescription: Option<HumanDescription>Returns the HumanDescription used to create this Avatar. HumanDescription: (2019.1.0b1 - 2022.3.2f1)
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Avatar
impl<'de> Deserialize<'de> for Avatar
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Avatar
impl RefUnwindSafe for Avatar
impl Send for Avatar
impl Sync for Avatar
impl Unpin for Avatar
impl UnwindSafe for Avatar
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more