pub struct AssetServerCache {
pub m_CachesInitialized: i32,
pub m_CommitItemSelection: Vec<GUID>,
pub m_DeletedItems: Vec<(GUID, DeletedItem)>,
pub m_Items: Vec<(GUID, Item)>,
pub m_LastCommitMessage: String,
pub m_LatestServerChangeset: i32,
pub m_ModifiedItems: Vec<(GUID, Item)>,
pub m_WorkingItemMetaData: Vec<(GUID, CachedAssetMetaData)>,
}Expand description
AssetServerCache is a class of the Unity engine since version 3.4.0.
Fields§
§m_CachesInitialized: i32§m_CommitItemSelection: Vec<GUID>§m_DeletedItems: Vec<(GUID, DeletedItem)>§m_Items: Vec<(GUID, Item)>§m_LastCommitMessage: String§m_LatestServerChangeset: i32§m_ModifiedItems: Vec<(GUID, Item)>§m_WorkingItemMetaData: Vec<(GUID, CachedAssetMetaData)>Trait Implementations§
Source§impl Debug for AssetServerCache
impl Debug for AssetServerCache
Source§impl<'de> Deserialize<'de> for AssetServerCache
impl<'de> Deserialize<'de> for AssetServerCache
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AssetServerCache
impl RefUnwindSafe for AssetServerCache
impl Send for AssetServerCache
impl Sync for AssetServerCache
impl Unpin for AssetServerCache
impl UnwindSafe for AssetServerCache
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more