pub struct ScriptMapper {
pub m_Shaders: NameToObjectMap,
pub m_PreloadShaders: Option<bool>,
}Expand description
ScriptMapper is a class of the Unity engine since version 3.4.0.
Fields§
§m_Shaders: NameToObjectMap§m_PreloadShaders: Option<bool>bool: (5.0.0f4 - 2020.3.48f1)
Trait Implementations§
Source§impl Debug for ScriptMapper
impl Debug for ScriptMapper
Source§impl<'de> Deserialize<'de> for ScriptMapper
impl<'de> Deserialize<'de> for ScriptMapper
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ScriptMapper
impl RefUnwindSafe for ScriptMapper
impl Send for ScriptMapper
impl Sync for ScriptMapper
impl Unpin for ScriptMapper
impl UnwindSafe for ScriptMapper
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more