use crate::game::{
state::VariantState,
variants::basic::{rules::BasicRules, score::BasicScore},
};
#[derive(Debug, Clone, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct BasicState {}
impl VariantState<BasicScore, BasicRules> for BasicState {}