rulox

rulox is a lightweight scripting language embedded in Rust. It is based on the Lox language from
Crafting Interpreters.
Basic use
Add use rulox::prelude::* at the top level of each module you want to use rulox in, then invoke
the lox macro with your Lox code. Note that due to technical limitations, the lox macro can
currently only be used in functions that return Result<_, impl From<LoxError>>.
Examples
use rulox::prelude::*;
use rulox::LoxError;
fn main() -> Result<(), LoxError> {
lox! {
var a = 5;
print a + 2;
}
let b: f64 = a.get()?.try_into().unwrap();
println!("{}", b);
Ok(())
}
lox! {
for (var i = 5; i > 0; i = i - 1) print i;
}
lox! {
fun hello(name) {
print "Hello " + name + "! :)";
}
fun add_one(num) {
return num + 1;
}
}
hello.get()?.call([LoxValue::from("Alice")].into());
assert_eq!(add_one.get()?.call([LoxValue::from(3)].into())?, 4);
lox! {
var people = ["Bob", "Alice", "John"];
for (person in people) {
print "Hello " + person + "!";
}
}
lox! {
class Person {
init(name) {
this.name = name;
}
say_hello() {
print "Hello, my name is " + this.name + "!";
}
}
var jane = Person("Jane");
jane.say_hello();
}
lox! {
class Person {
init(name) {
this.name = name;
}
say_hello() {
print "Hello, my name is " + this.name + "!";
}
}
class Telepath > Person {
init(name, power) {
super(name);
this.power = power;
}
lift(weight) {
if (this.power < weight) {
print "It's too heavy!";
} else if (this.power == weight) {
print "I can't keep this up for long!";
} else {
print "This is child's play.";
}
}
}
var bob = Person("Bob");
bob.say_hello();
print "";
var alice = Telepath("Alice", 4);
alice.say_hello();
alice.lift(1.5);
alice.lift(4);
alice.lift(10);
}
lox! {
var except_ran = false;
var else_ran = false;
var finally_ran = false;
try {
print "try";
throw 1;
} except {
print "except";
except_ran = true;
} else {
print "else";
else_ran = true;
} finally {
print "finally";
finally_ran = true;
}
}
Features
Possible future features