// Vector residual add: x[i] += y[i]. In-place into `x`.
struct Params {
n: u32,
_p0: u32,
_p1: u32,
_p2: u32,
}
@group(0) @binding(0) var<uniform> params: Params;
@group(0) @binding(1) var<storage, read_write> x: array<f32>;
@group(0) @binding(2) var<storage, read> y: array<f32>;
@compute @workgroup_size(64)
fn main(@builtin(global_invocation_id) gid: vec3<u32>, @builtin(num_workgroups) nwg: vec3<u32>) {
let i = gid.y * nwg.x * 64u + gid.x;
if (i >= params.n) { return; }
x[i] = x[i] + y[i];
}