// Bidirectional batched self-attention for the Gemma 4 vision tower.
//
// Differs from the text attention.wgsl on three points:
// * No causal/sliding-window mask — every patch attends to every other patch.
// * No GQA: n_kv_heads == n_heads in vision.
// * Batched queries: each (batch_query, head) gets its own workgroup, total
// dispatch = (n_patches, n_heads, 1).
// * Score scale = 1.0 (Ollama explicitly: model_vision.go::Forward → nn.Attention(... 1.0, nil)).
//
// Layout (patch-major):
// q, k, v: f32 [n_patches, n_heads, head_dim] — flat, fastest = head_dim
// out: f32 [n_patches, n_heads, head_dim]
//
// Workgroup state: scores[t] for t in 0..n_patches; max 4096.
struct Params {
head_dim: u32,
n_heads: u32,
n_patches: u32,
_pad: u32,
}
@group(0) @binding(0) var<uniform> params: Params;
@group(0) @binding(1) var<storage, read> q: array<f32>;
@group(0) @binding(2) var<storage, read> k: array<f32>;
@group(0) @binding(3) var<storage, read> v: array<f32>;
@group(0) @binding(4) var<storage, read_write> out: array<f32>;
const WG: u32 = 64u;
const MAX_PATCHES: u32 = 4096u;
var<workgroup> scores: array<f32, MAX_PATCHES>;
var<workgroup> rbuf: array<f32, WG>;
fn block_max_reduce(tid: u32) -> f32 {
var stride: u32 = WG / 2u;
loop {
if (stride == 0u) { break; }
if (tid < stride) {
rbuf[tid] = max(rbuf[tid], rbuf[tid + stride]);
}
workgroupBarrier();
stride = stride / 2u;
}
return rbuf[0];
}
fn block_sum_reduce(tid: u32) -> f32 {
var stride: u32 = WG / 2u;
loop {
if (stride == 0u) { break; }
if (tid < stride) {
rbuf[tid] = rbuf[tid] + rbuf[tid + stride];
}
workgroupBarrier();
stride = stride / 2u;
}
return rbuf[0];
}
@compute @workgroup_size(64)
fn main(
@builtin(workgroup_id) wid: vec3<u32>,
@builtin(local_invocation_index) tid: u32,
) {
let bq: u32 = wid.x;
let qh: u32 = wid.y;
if (bq >= params.n_patches || qh >= params.n_heads) { return; }
let head_dim: u32 = params.head_dim;
let n_patches: u32 = params.n_patches;
let q_off: u32 = (bq * params.n_heads + qh) * head_dim;
// ---- Phase A: raw scores q · K[t, qh] for t in 0..n_patches ----
var t: u32 = tid;
loop {
if (t >= n_patches) { break; }
let k_off = (t * params.n_heads + qh) * head_dim;
var s: f32 = 0.0;
for (var d: u32 = 0u; d < head_dim; d = d + 1u) {
s = s + q[q_off + d] * k[k_off + d];
}
scores[t] = s;
t = t + WG;
}
workgroupBarrier();
// ---- Phase B: max reduction ----
var local_max: f32 = -1.0e30;
var t1: u32 = tid;
loop {
if (t1 >= n_patches) { break; }
local_max = max(local_max, scores[t1]);
t1 = t1 + WG;
}
rbuf[tid] = local_max;
workgroupBarrier();
let m = block_max_reduce(tid);
// ---- Phase C: exp(s - m), sum ----
var local_sum: f32 = 0.0;
var t2: u32 = tid;
loop {
if (t2 >= n_patches) { break; }
let e = exp(scores[t2] - m);
scores[t2] = e;
local_sum = local_sum + e;
t2 = t2 + WG;
}
rbuf[tid] = local_sum;
workgroupBarrier();
let total = block_sum_reduce(tid);
workgroupBarrier();
// ---- Phase D: normalize ----
let inv = 1.0 / total;
var t3: u32 = tid;
loop {
if (t3 >= n_patches) { break; }
scores[t3] = scores[t3] * inv;
t3 = t3 + WG;
}
workgroupBarrier();
// ---- Phase E: weighted V ----
let out_off = (bq * params.n_heads + qh) * head_dim;
var d: u32 = tid;
loop {
if (d >= head_dim) { break; }
var acc: f32 = 0.0;
for (var tt: u32 = 0u; tt < n_patches; tt = tt + 1u) {
let v_off = (tt * params.n_heads + qh) * head_dim;
acc = acc + scores[tt] * v[v_off + d];
}
out[out_off + d] = acc;
d = d + WG;
}
}