rulid 0.3.1

Rust Universally Unique Lexicographically Sortable Identifier
Documentation

Universally Unique Lexicographically Sortable Identifier

Build Status Language (Rust)

UUID can be suboptimal for many uses-cases because:

  • It isn't the most character efficient way of encoding 128 bits of randomness
  • The string format itself is apparently based on the original MAC & time version (UUIDv1 from Wikipedia)
  • It provides no other information than randomness

Instead, herein is proposed ULID:

  • 128-bit compatibility with UUID
  • 1.21e+24 unique ULIDs per millisecond
  • Lexicographically sortable!
  • Canonically encoded as a 26 character string, as opposed to the 36 character UUID
  • Uses Crockford's base32 for better efficiency and readability (5 bits per character)
  • Case insensitive
  • No special characters (URL safe)

Implementations in other languages

From the community!

Language Author
Javascript alizain
Erlang savonarola
Elixir merongivian
Go imdario
Java Lewiscowles1986
Julia ararslan
.NET RobThree
.NET fvilers
PHP Lewiscowles1986
Python mdipierro
Ruby rafaelsales

Specification

Below is the current specification of ULID as implemented in this repository.

 01AN4Z07BY      79KA1307SR9X4MV3

|----------|    |----------------|
 Timestamp          Randomness
  10 chars           16 chars
   50bits             80bits
   base32             base32

Components

Timestamp

  • 48 bit integer
  • UNIX-time in milliseconds
  • Won't run out of space till the year 10895 AD.

Randomness

  • 80 bits
  • Cryptographically secure source of randomness, if possible

Sorting

The left-most character must be sorted first, and the right-most character sorted last (lexical order). The default ASCII character set must be used. Within the same millisecond, sort order is not guaranteed

Encoding

Crockford's Base32 is used as shown. This alphabet excludes the letters I, L, O, and U to avoid confusion and abuse.

0123456789ABCDEFGHJKMNPQRSTVWXYZ

Binary Layout and Byte Order

The components are encoded as 16 octets. Each component is encoded with the Most Significant Byte first (network byte order).

0                   1                   2                   3
 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|                      32_bit_uint_time_low                     |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|     16_bit_uint_time_high     |       16_bit_uint_random      |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|                       32_bit_uint_random                      |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|                       32_bit_uint_random                      |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

String Representation

ttttttttttrrrrrrrrrrrrrrrr

where
t is Timestamp
r is Randomness

Prior Art

Partly inspired by: